Interactive Architecture Visualisation and Texturing (IAVT)

from Basics to Brilliance: AR & VR in 6 Months

Interactive Architecture Visualisation & Texturing (IAVT)

Interactive Architecture Visualisation and Texturing (IAVT)

from Basics to Brilliance: AR & VR in 6 Months

Hello, Architects and interior designers!! Break free from the limitations of static renders and step into the future of visualisation with Unreal Engine. This industry-leading real-time rendering powerhouse unlocks unparalleled creative freedom, empowering you to craft stunning, interactive experiences that captivate audiences and revolutionise how you communicate your design vision. Join us at Cindrebay Up^Skill to master the cutting-edge tools of Unreal Engine and revolutionise your ArchViz portfolio. Take the next step with our 6-month course at Cindrebay Up^Skill.

APPLY NOW ALUMNI SPEAK

This course isn't just a learning experience; it's a transformation. Embark on this journey to reshape the landscape of architectural communication. Harness the capabilities of Unreal Engine and advance into the new era of ArchViz.

Duration

6 Months

Eligibility

Upskilling For whom?
Architects & Interior Designers with passion for Immersive Design

Intake

20 Students in a batch

LOCATION Available

Calicut (Kozhikode)

Curriculum

The "Unreal Engine for Architectural Visualisation" course, spanning six months, equips professionals with Unreal Engine 5 skills to create photorealistic architectural visualisations. It covers interface basics, advanced material and lighting techniques, including Lumen for global illumination, and introduces dynamic/static lighting concepts. Participants engage in practical 3D modelling, leveraging Unreal's extended toolset for geometry adjustments and complex environment creation without coding. The curriculum features Datasmith Direct Link for streamlined workflow and Nanite technology for handling high-polygon models efficiently. Aimed at architects, designers, and visualisation artists, this course prepares learners to produce interactive, high-quality visualisations, enhancing their expertise in the architectural design and visualisation industry. By the end of the course, learners will have a portfolio of high-quality, interactive architectural visualisations, positioning them at the forefront of architectural design and visualisation fields.

  • Navigation and interface of Unreal Engine
  • Unreal Engine for ArchViz
  • Create, import, and configure 3D architectural models
  • Substance, texture, and material options for ArchViz

  • Unreal Engine material, texture, and substance material
  • Lighting methods and design of realistic architectural settings
  • Substance Painter's workflow, tools, and interface
  • Textures and materials with Substance Painter

  • Advanced camera techniques and cinematic effects in Unreal Engine
  • Realistic reflections, lighting, and material composition
  • Substance Painter procedural texturing and texture painting
  • Custom shaders and materials in Unreal Engine using Substance Painter outputs

  • Interactive and immersive walkthrough experiences
  • User interactions, audio, and sound effects
  • Projects for performance and user experience
  • Test, debug, and iterate on projects

  • Final project with detailed textures
  • Polish and optimize projects for performance
  • Test, debug, and optimize the final project
  • Deploy projects to different platforms

  • Present final projects and receive feedback
  • Review course highlights and conclude

Methodology

The course will be delivered through a combination of lectures, demonstrations, hands-on exercises, and practical ArchViz projects. Participants will have access to Unreal Engine software and ArchViz resources throughout the course, and will be encouraged to actively participate in class discussions, ask questions, and engage in collaborative learning. Learners will also work on a final ArchViz project towards the end of the course, which will serve as a culmination of their learning experience and an opportunity to apply the knowledge and skills acquired during the course.

Assessment

The assessment for the Interactive Architecture Visualization and Texturing (IAVT) course will be comprehensive, evaluating various aspects of the students' learning and application of skills. Students will be graded based on their participation in class discussions and activities, demonstrating their engagement and understanding of the course material. Completion of hands-on exercises and intermediate projects will account for a significant portion of the assessment, ensuring that students have mastered the necessary techniques in Unreal Engine and Substance Painter. The final project will be a capstone, where students must develop a fully functional architectural visualization, showcasing their ability to integrate textures and create interactive walkthroughs. This project will be evaluated on creativity, technical proficiency, optimization, and overall quality, with detailed feedback provided to each student. Successful completion will result in certification, reflecting their competence in the field.

Student Testimonial

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